Special Powers are the effect on the underside of an Attacktix figure. They are only activated when this window is white (with SW1/26 Anakin Skywalker being the lone exception) and have various effects on gameplay. Generally speaking, there is at least one new power added with each Attacktix set produced
One or more of your figures get to make a move and an attack.
On your next turn, you can make an extra attack.
You gain control of one of your opponent's figures.
One or more of your figures can make an extra move.
Certain figures you control cannot be attacked during your next turn.
You can move a certain amount of an opponent's figures several tix. It may not be moved out-of-bounds during this movement.
A figure with this power stands up and is placed on your opponent's starting line.
Your opponent cannot attack with any of his launchers for the rest of his turn.
Return a certain figure from your defeated area to your starting line.
A figure with this power stands up where it fell.
Bring a certain figure into from your backups to your starting line.
A figure with this power stands up and is placed onto your starting line.
A figure with this power may stand up and be placed in the position of a certain other one of your figure. That figure is then defeated.
You may make an extra attack with a launcher figure.
Certain figures your opponent control cannot move during their next turn.
A figure with this power is put out of play. Place a figure from your opponent's backups onto your starting line. You gain control of that figure.
Select an opponent's defeated figures and that figure is removed from play. The figure with this power stands back up IF you removed an opponent's figure from play.
Remove a certain figure of your opponent's from play.